downloadsbas.blogg.se

Gta san andreas repack mr dj
Gta san andreas repack mr dj











gta san andreas repack mr dj
  1. #Gta san andreas repack mr dj software#
  2. #Gta san andreas repack mr dj Pc#

It wouldn't have been so bad except for the save points requiring some repeated tedious travel each retry AND the fact that there was no other way to access entire Mission Arcs without passing these dance/carhop missions. Simple program changes could have fixed this but the management didnt seem to have tested or cared to fix it once it was reported to them.

#Gta san andreas repack mr dj Pc#

The dancing and car hopping - even when you halfway made PC keys work in place of the controller joystick the music still didnt sync to the button presses (joystick has stays in its state (dwell) while a button press is an instant event programwise) - which resulted in doing the mission over and over to try to get past often by luck).

#Gta san andreas repack mr dj software#

Originally posted by landrux:I played thru GTA San Andreas years ago (most of the game) but found it extremely frustrating because the port job was so bad (Im a professional software programmer and tester which made it doubly awful - I'd personally like to smack the MANAGER who was responsible's head against a wall for this terrible obscenity to programming and gamedom) The whole thing left such a bad taste in my mouth that I never bought another GTA game after that. I just hope that the for later games - IF the idiots at Rockstar STILL skimp on PC porting, that they at least offer a cheat bypass so that individual stupid problem missions DONT lock the player off from whole arcs of content. The actual skyjump boarding and slaughter the target crew was no problem at all (done on first try). each retry adjusting the attribute a little to get adequate maneuverability as well as the catchup speed required). And so with that (after each retry of getting to the airport over and over to get the plane, to fly to the edge of the map, swanning about to activate the incoming target, etc.) after ONLY 10 times *THEN* I was able to hit the mark (sky donut). SECOND was that the prop plane was too slow to actually catch up most of the time and then the crapshoot of threading the needle (target donut) using the dodgy plane controls (more bad porting).Īfter trying at least 40 times normally, I finally ( in frustration) found out the file you could modify the prop planes aerodynamic qualities and gave that model more speed (not too much or you couldn't hit the donut - you couldn't modify the target planes attributes - that was locked in- choreographed). usually facing the wrong direction, and then have to finally quickly turn about and try to catch up in the little prop plane. The most frustrating MISSION I found was : near the end in Las Vegas was where you had to intercept a Learjet (fly thru the donut), and FIRST the edge of the map did not activate the incoming jet (making you fly about on each redo trying to find the 'sweet spot'. It wouldn't have been so bad except for the save points requiring some repeated tedious travel each RETRY **AND** the fact that there was no other way to access ENTIRE Mission Arcs without passing these dance/carhop missions. Simple program changes could have fixed this (loosening the PASS hit percentage - something an INTERN programmer could do) but the MANAGEMENT didn't seem to have tested or cared to fix it once the deficiency was reported to them. The dancing and car hopping - even when you halfway were able to make those PC keys work (in place of the controller joystick) the music still didnt sync to the button presses (joystick stays in its state (dwell) while a button press is an instant event programwise and misses alot unless you are exactly right) - which resulted in doing the mission over and over to try to get past often by luck). I played thru GTA San Andreas (PC) years ago (thru most of the game) but found it extremely frustrating because the port job was so bad (Im a professional software programmer and tester which made it doubly awful - I'd personally like to smack the MANAGER who was responsible's head over and over against a wall for this terrible obscenity to programming and gamedom)













Gta san andreas repack mr dj